![]() ![]() In other words, he was a classic liberal type and that about checks out with the years you listed. That's not a lack of reading comprehension. You wrote an ill-thought, reactive post, and got mildly rebuked by people with a better command of the creator's collective work in games and out. Alwan is the most complex character he's written, and that's because he is a genuine benevolent dictator. The shapers are brutal tyrants that are somewhat vindicated by what the rebellion unleashes. Most of his games are ambivalent towards the subject of empire, particularly the Geneforge series. Making a game ambivalent about empire is talking about empire in public. His blog started in 2009, so it's safe to say he's been talking about it for a while.įurthermore, there's not this enormous separation between communication in a game and communication out of a game. ![]() He described the original Queen's Wish as a game about empire in 2018. He described Avadon as a game partially about crumbling empire in 2010, and far more directly in 2016. And of course he talked about empire in public before this. If I plant a tree every day for twenty years and talk about planting trees when I'm 60, that's not me pretending to care about trees or virtue signaling. Literally, He's honestly describing what he's always done. ![]()
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